發明
美國
14/957,373
US 9,818,226
METHOD FOR OPTIMIZING OCCLUSION IN AUGMENTED REALITY BASED ON DEPTH CAMERA
國立清華大學
2017/11/14
一種擴充實境中基於深度攝影機之遮蔽效果優化方法,用於包含深度攝影機及二維攝影機之擴增實境系統中。此方法包含以下步驟:利用深度攝影機拍攝一場景及於場景中的物體而取得初始深度資料,並利用二維攝影機拍攝場景及物體而取得二維影像資料;對初始深度資料進行修補而獲得修補過的深度資料;依據修補過的深度資料與虛擬模型進行深度緩衝運算,以取得物體與虛擬模型的遮蔽關係,而依據二維影像資料及虛擬模型產生被遮蔽區域影像;依據被遮蔽區域影像估算區域近似多邊形;以及依據區域近似多邊形、二維影像資料及虛擬模型產生遮蔽結果。 A method for optimizing occlusion used in an augmented reality system comprising a depth camera and a two-dimensional camera comprises the steps of: capturing, by the depth camera, a scene and an object in the scene to obtain initial depth data, and capturing, by the two-dimensional camera, the scene and the object to obtain two-dimensional image data; inpainting the initial depth data to obtain inpainted depth data; performing a depth buffer calculation according to the inpainted depth data and a virtual model to obtain an occlusion relationship between the object and the virtual model, and generating an occluded partial image according to the two-dimensional image data and the virtual model; estimating a partially approximated polygon according to the occluded partial image; and generating an occluded result according to the partially approximated polygon, the two-dimensional image data and the virtual model.
智財技轉組
03-5715131-62219
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